Another day, another challenge. This time the main challenge seemed to come from my equipment continuing to act up. I replaced the nib on my stylus, but it didn’t improve anything at all, getting lines where I want them is still excruciating.
That said, I tried it out later on my windows machine and the process was much improved, so it looks like the tablet itself is fine. Either something has gone off with my settings or I just can’t find a good working position while I’m on lunch break.
Regardless, I did manage to get some practice in, first focusing on the usual warmup exercises of trying to get a decent line or circle on the “page”, and then switching to some practice with trying to use my arm more than my wrist for drawing larger shapes. Apparently that’s a good habit to get into, so I’m working on it.
I also took a stab at trying to do some mannequinization tracing against a few handy reference photos, trying to learn to recognize basic shapes and proportion. You may notice that there are no images in this post. That’s how badly it went. I’m going to continue to work on the process, so expect to see some of that before too long.
Aside from the drawing practice I had an interesting time this evening dealing with class instantiation in Unity and C#. Trying to set things up for automatic UI creation is proving to be a lengthy process, but one that I think will make for much more well designed code going forward, in addition to making mass changes far easier to navigate.
Also, it’s possible that I finally managed to get a viable video created for Day 4. The end result appears to play back correctly, and with proper audio sync all the way through and all of its video frames intact. It also sized up at a full gigabyte of space per minute of video, so I think I’m still doing something wrong there, but progress is being made. It’s just barely possible that I might be able to do an actual video for the Day 10 update as planned, but we’ll have to see.