Day 64

Music 30/30 – Day 3

Today I thought I’d try out another one of the courses that I picked up on Udemy, this time specifically geared around composing and recording music for film, television, and video games. It seemed like a good fit for the sort of thing I’m trying to accomplish. I’m not entirely sure if it’s going to be a good course yet, it does seem a bit more professional than the other video game music course that I have, but at the same time the course so far has mostly been focused on what expensive hardware, software, and audio sample packages I should be purchasing. The last lesson I managed to squeeze in did finally start to cover some techniques for actually writing music, so it may turn out alright in the end, but I’m not super impressed so far.

Aside from that I did manage to get at least a bit of piano practice in, mostly focused on the same rhythms I’ve been working on, but also just spending some time on basic scales. I also spent a bit of time playing around in Cakewalk, trying to see if I can figure out how to use the thing. It seems like having a decent DAW (digital audio workstation) is going to be crucial to the project, and they seem to be the best available without shelling out a large sum of cash.

I also spent some time just playing around with making some music, this time directly in musescore. Nothing that’s done to the point of sharing, but it’s good to be practicing at least.

Other Items

Aside from the music, I put some time in today on Unity training as well. I’m trying to wrap my head around how to use their suite of Unity for Film tools. The toolset was designed for creating in-game cut scenes for more cinematic games, but people have also just been using them to create realtime rendered animations and videos, including a short series that Disney is developing based on Big Hero 6. In my case, I’m wondering if the tools are going to be friendly enough to allow for rapid production of animated educational videos for youtube. I had originally planned to produce them directly in blender, but it seems like my lack of power in the render department is going to be a huge hindrance on that front, so these cut scene tools may be the thing that saves that project from the trash pile of infeasibility.

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