So, I bet you thought you were going to get a nice human sculpt render for today’s show off piece, didn’t you? Well, it turns out that I am straight out of time for that, so instead you get a nice out-of-time clock!

Honestly, I’m not complaining. The sculpt is coming along, but it still has a ways to go before it will be display ready, and I just couldn’t pass up the idea of the clock signifying the end of the 30/30 challenge. Successful end, if I do say so myself, and I do. As with all of these challenges, I’m far from being a master, but I think I’ve managed to make some really cool stuff, and I’ve learned some good techniques, so I’m way better off than when I started.
In other news, I made a game!
You can also reach it at https://thetalorian.itch.io/flight-of-light. The concept is simple, the gameplay is simple, but it’s actually pretty fun, and I’d say not bad for having been made by a novice solo developer with only self-made assets over the course of six days, and in my spare time while still concentrating on learning sculpting.
So, game jam done, and 3d 30/30 done. What’s next? The plan is to move on to the next 30/30, of course. This time: Music! Time to move away from the visual arts for a bit and get into some emotional expression. After I take a day off. It’s been sixty straight days so far, I think I’ve earned it, and it will put the new 30/30 running exactly through the month of September, so that should be nice.