A good bit of progress on the game today, as well as a stunning revelation about the abilities of Unity. It turns out that you can actually write scripts that will allow you to change the Unity editor itself, providing more functionality. I decided that I had to see if something like that was possible while I was getting into the nitty gritty of the game’s sub-menus. You see, there are three main parts of the game’s core gameplay that all focus on a series of runes. 33 runes to be precise. Which means that the same general structures are showing up in different ways in about four different places, 33 times each.
It was getting to be a bit of a nightmare linking everything up and trying to make a nice responsive, resizable user interface for the game under those conditions, but today I realized that I don’t have to go through all of that craziness. All I have to do is go through some other craziness to tell Unity how to do it for me.
Queue evil laugh here. *Mwahahaha*
On the drawing side of things I found a pretty great series of training videos focused on human anatomy for artists, you can find it at ProkoTV. The guy is a bit corny, but I think he’s really speaking my language. The problem with learning art is that there are so many different styles and ways to accomplish the same thing, and methods that work for one person may not work at all for someone else. Binge watching the series, I have a feeling that this might be really tuned with my style of learning, which is super useful.
As for actual drawing, I spent today’s 30 minutes mucking around trying out some of the things that I learned in the video, but I did it super loose, just getting some practice in, so I didn’t actually save the results. I’ve got to spend some more time on the deep basics before we get to those sketches.