I feel like I made some pretty decent progress on the gamejam entry, despite not having a lot of time to put into it. I managed to properly import my phoenix model after a bit of fighting with the exporters, and set up the basic control structures and even added some simple random obstacles and a game over condition. It’s actually pretty close to being a complete playable game at this stage, just in need of a lot of polish.
But, game development is not the same thing as practicing my skills in 3d art creation, so I made sure to also put my time in on Blender, today choosing to stick to my light theme and model out a candle. It covers a bit of modeling, a bit of sculpting, some curve modeling, texture work, and a bit of playing around with Blender’s fire and smoke simulation, so all in all a pretty decent practice piece.
