Day 47

Finally, I feel like I’ve hit a bit of a breakthrough on the game development front. Not much of one, really, I guess. But a breakthrough none the less. I think I’ve finally worked out a viable system for properly generating the in-game user interfaces in a way that will work smoothly and be easy to use and extend. And that’s going to go a long way toward having something nice and playable.

Since I managed to make some coding progress on the game I decided to dedicate my 3d work time toward making some new game assets as well. I’ve been needing an updated version of the game’s main location for a while now, so I went ahead and modeled that, as well as another of the game components that I’ve been faking with basic primitives. I don’t really need those at this stage of the production, but it was a pretty simple model to make, so I figured, why not get it done?

Nothing rendery to post up today, I’m afraid, but I wanted to go ahead and throw those updates out there.

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