Day 43

Today’s plan was to get back to basics. I’m back up to the Blender Modeling bootcamp classes on CGCookie, and since they start off at fairly near the beginning, I’m going back and doing the same. It’s good to make sure you have a firm foundation, anyway.

So with that in mind, here’s my coffee mug and saucer. I went ahead and tried to get some extra practice and learning in on this one, since I’ve technically modeled a mug before, by going in deeper with the materials on the mug and on the tabletop. I think it came out fairly nice. I’m considering going back to add in some other elements to the scene, maybe a banana or a bagel or something, but I think it’s ok for now.

And to follow that up I spotted a neat looking little tutorial series on youtube that was talking about low poly environment rendering. It looked both like it would be fun and also a good way to bust out a lot of modeling in a fairly short amount of time. So of course I’m nowhere near finished with my scene.

This is what I’ve got so far. I *may* have gone a little more in depth with the pipes than the tutorial did, but it seemed like a good way to practice using the curve and array modifiers, and I know that that is a technique that I really want to get a handle on. It’s the same basic technique that I used for creating the wire in my amulet the other day. I still have some things to figure out around getting the settings just right to make that work fast, but its still probably going to be faster than setting up all of the individual pipe pieces by hand. Unfortunately working through that process took up all of my remaining time, so I haven’t gotten to any of the other features of my little sky towns here, or the story that they are about to tell. This may also end up being a multi-day project, but I don’t think it will be one I eventually just have to scratch, so that’s nice.

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