Day 15

Alright! Day 15, and halfway though the first Drawing 30/30. I say the first because I am definitely going to require more than one if I’m really going to reach the point I want to be at.

Even so, I feel like I’m actually making a bit of progress.

Due to a missing stylus, I didn’t have access to my regular drawing tablet today, and ended up drawing on my android tablet instead, using Adobe Sketch. Aspect ratio doesn’t match my normal, but even so, I think the results are pretty good.

I followed along with a quick figure drawing course on skillshare.com to create some heads, arms, legs, torsos, etc, and get some practice in with drawing the various forms. It seems like I have line control, at least to an extent, since I’m still getting used to the drawing tablet, but I’m hoping that the balance will eventually shift, since having access to the larger drawing surface, pressure sensitivity, and not having to worry about touching the screen are all very very helpful.

The end result of the day’s study and work is this guy right over here.  I know he’s still not much to look at, but hey, way better than the figure from day 10. The arms and legs still need some work, and his mouth is too wide, but hey, I’m learning. It’s pretty good to feel like I’m actually getting somewhere, so I’m looking forward to seeing how things end up at the end of day 30. And even more so by the end of the second 30/30 challenge, although of course that will have to wait, there’s so many things to study before then!

Honestly, I’m having a hard time deciding where to go next at this point. It’s either going to be a music study, taking a break from visual art to spread things out a bit, or a deep dive into 3d modelling and texturing, to reinforce the concepts I’ve learned from the 2d world and add them to my renders. There are pros and cons to both, I’m kind of leaning toward keeping the visual art flow going for a bit and diving straight into the modelling next, and just making sure that I continue to draw and model on a regular basis to keep my skill levels up as I dive into music and narrative for the next two challenges. We’ll see. Regardless of the order, I can’t wait to see how everything turns out.

Another thing I can’t wait for is reaching a point where I can actually put out a game. I’ve been learning a lot on the game dev front, getting into the capabilities of Unity as well as how to use them, and my head is brimming with ideas. I know its overly optimistic to believe that any of them are going to be the next big hit, but I think that any of them could at least be popular if I can pull them off well with a studio of one.

Regardless, that’s all in the future, so I’ll have to wait and see how it goes just like you. Unless you are reading this in the future and already know, in which case, if time machines exist, can you pop me back a message?

Leave a Reply

Your email address will not be published. Required fields are marked *