Day 12

I think I’m getting ahead of myself again. It’s a bad habit, and one I’m trying to break.

I did a few more of the Loomis heads today, because I do still believe that putting a strong focus on the figure drawing is going to be really beneficial, since that’s one of my main goals. That said I also realized that I’ve been neglecting my basic drawing class, and that it would probably be a good idea to master the basics before spending too much time on the advanced. So, a little of both then.

The first item of homework for the drawing class is practice in recognizing simple shapes in reference photos. I’ve done some of this already, even posted some here, but with a strong focus on figure. So I thought if I was going to practice it would be a good idea to try some other types of artwork as the reference.

I picked out three different fantasy images, two landscapes and one feature scene. And then I tried to locate the simple shapes. I’m not entirely certain that I’m going about the breakdown correctly, though. The idea is that you can only use basic squares, rectangles, trapezoids, triangles, circles and ellipses, so some of the more organic shapes have to be broken down in places that make as much sense as possible, like the skull shaped tree in the third image. I tried to follow the facing planes as much as possible, but honestly the thing is a mess. It’s good practice, though, and being able to do this reliably is a skill that will come in handy both with drawing and when I start to dive deeper into 3d modelling.

The rest of my learning time today went toward Unity. I’ve invested in some training courses to see if I can get a better understanding of the common practices and what the engine is capable of before I put more time into my own games. It seems like the more I know going in, the less time I’ll have to spend rewriting things to be more efficient. Learn to walk before you can run, but it’s hard when you can’t wait to fly.

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