Today’s work turned into a bit of an adventure in file management. Now that I’m starting to get a small handful of video files it became apparent that I needed to change my storage and backup strategy. That is to say, my hard disk pretty much completely ran out of space.
So, online storage and local sync issues addressed I decided that it was also high time to do something similar with my game files. I was already backing them up on cloud storage, but I went a step further and set up version control for it. A step I really should have started with, but still. The upshot is that now I can work on my code from any computer that I can download it to.
As intended, today’s drawing practice was much more focused and deliberate. Precisely four “Loomis” heads, so named after the creator of the technique: Andrew Loomis. Or at least something similar to his technique, anyway. The idea is to simplify the head into a round head shape and a squarish jaw area. The circle of the head is cut off and flattened at the sides by an ellipse, and the size and angle of the ellipse can help not only locate where to draw the jaw and front plane of the face, but also gives a sense of dimensionality to the form, indicating the tilt and angle of the head. I need to keep practicing the head to make sure I can get it just right from multiple angles, and to help improve so that maybe I won’t average ten minutes to draw an over-simplified head shape. I’m already moderately certain that I put the chin line too low on pretty much all four of these. But then, that’s the point of practice. You have to do it wrong before you can learn to do it right.