In preparing for the VLog entry (you’re watching the vlog, right?) I was harshly reminded at how very little work output I’ve managed to create over the last five days. This is not really an indication of how little work I’ve done, on the contrary I feel like the last several days have been some of the busiest of the journey so far, but they certainly haven’t been the most productive.
That being said, I think it’s just possible that the practice is starting to pay off. Just a bit, mind, just a bit. But tonight I think I managed to actually sculpt something vaguely acceptable.
She’s still very much a work in progress, like so many of the things I’ve been working on for the last few days, many of which are likely just complete lost causes. But at least with this one even the unfinished state is close enough to adequate to be worth showing off a bit. Decent enough that she’s actually worth polishing up, at least. She’s still missing her hands and eyes, and there’s plenty of detail work that still needs to be done, not to mention the possibility of texturing and even posing if I can manage to get a rig to work with the mesh.
What’s exciting is that I managed to get her to this point in about an hour and a half, which is both way faster than things have been going, and with a much better outcome, so I guess the unsalvageable sculpts at least served their purpose. Maybe it won’t even be too long before I look at this one and cringe at how bad it is compared to my newer stuff. I guess we’ll see.
I had planned on doing some more traditional modeling in the form of new additions to my low-poly scene, but the sculpt practice ended up eating up all my time, so I’ll have to save the new additions to that one for later.
All in all, I think I’m reaching the halfway point of this 3d 30/30 feeling pretty decent about the rate of progress. I probably wouldn’t have said that yesterday, and I may not tomorrow, but for right now, things are looking pretty good.
In other news, I actually managed to make some progress on Runic Alchemy, popping in a nice upgrade to the game’s UI. Customizable auto-creating buttons everywhere, based on the game button image I shared a couple of weeks ago. So many more art assets needed to really complete the UI, but it’s a beginning at least.