So much CG goodness today!
As I said yesterday, I want to finish reviewing the basics courses before moving on and focusing on the modeling, even if that’s the main drive for this 30/30 challenge. It just seems like a good idea to have a basic understanding of the sorts of things I’m going to need.
So with that in mind, I reviewed the texturing course, and finally did the homework assignment to create this hand-painted axe:
Now, I can’t take full credit for this one. Since it’s an assignment exercise for texturing, they provided the axe model, I only did the unwrapping and texture painting. So, to make up for it a bit, I went ahead and made my own model and applied the same general techniques to it. Two in one practice, modeling and texturing! And bonus practice, since the hand painted texture plays off of several of the concepts I was studying during the drawing 30/30, and I got to bust out my tablet and stylus to do the detail work.
And, since I was on a roll, I went ahead and did the assignment for the shaders course, which was centered around coming up with a realistic looking material for a provided toy truck model. Since it’s not my model, and uploading to Sketchfab wasn’t required for the assignment, you won’t find it there, but I do have the final render for you to check out here.
I think that’s some pretty good looking plastic.