Day 31

Day 31 of the Journey, and Day 1 of the new Blender centric 30/30 3d challenge. To kick things off right, I decided it was best to review what I’ve already learned to get a refresher and make sure that I’m not missing out on some key concept or tool, or simply forgetting about something that would make the rest of the learning process faster. I’ve already covered most of this material, but this time I’m going through it with a more hands on approach, actively following along in the application. I haven’t hit anything yet that I’d completely forgotten about, but the refreshers on some of the basic modeling tools have been nice.

With that in mind, I did one of the early assignments from an introductory video that I managed to somehow completely miss the last time around (assuming it existed the first time? It could be new.) The assignment was simple enough. Make something, anything, using the basic primitive shapes that the program provides. One of the suggestions was a snowman, and I thought that sounded fun. So here you go:

Of course, even though I’m pretty new at this, I’m still a bit beyond simple primitive stacking, so I had to have another go at it. For snowman version two I did some simple mesh editing, cleaning up the intersection geometry and giving a bit more shape to the top hat and the carrot nose. And I followed it up by busting together a rudimentary set of procedural textures. Here’s the end result:

Not super different, but I think it adds some nice touches.

For some added fun, you can view both versions of the snowman in their (nearly) full glory through Sketchfab. I say nearly because the textures don’t really import properly from blender’s cycles render engine to the Sketchfab realtime viewer, but it’s pretty close, and you can actually change your view and look at the whole model.

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