Day 20

So, I think I may have worked out how to add proper game-state saving in Runic Alchemy, and how to include sound effects, so I’m pretty stoked about all of that. I haven’t had a chance to implement any of it yet, but both have been on my back burner and worrying me a bit, so that’s a bit of a load off if it actually works.

One of the other issues that I’ve been a bit concerned with is being able to produce proper 2d art assets for the game. Obviously I’ve been going through all of this drawing practice to help get myself up to snuff for exactly that sort of thing, but to this point it’s been mostly focused on general drawing and figure drawing. Game assets require a slightly different focus, even if they are using many of the same skills. So to that end I picked up another Udemy course specifically on creating art assets for games, which I think will be incredibly helpful, while still helping to advance my drawing skills, so you should probably expect to start seeing slightly different subject matter in my daily drawings. I still need to learn the figure drawing, as that’s going to be hugely important, but the need for nice looking navigation buttons is a bit more pressing at the moment.

That being said, today I spent some time in my original Udemy drawing class, actually doing the homework for once. This image is the result, a study in basic shapes with form from light values and rendered shadows. I know I’ve posted things like this before, but these things do take practice, and dang it that’s what I drew today.

With so much work going into the game these last few days, I’ve managed to get very little in the way of actual sleep, so today’s video update is a bit of a short-cut post, in that I didn’t actually record any video. It’s all audio and images, but an update is an update, and I decided both that something is better than nothing, and that I really wasn’t up for an actual full video this evening. So there you go!

Leave a Reply

Your email address will not be published. Required fields are marked *