Day 224

I really do need to start posting on a daily basis again, at least potentially. There’s certainly something to be said for spreading out the updates, consolidating work down into a tighter summary, but at the same time forcing daily updates goes a long way toward accountability. It’s a balance of spending time working versus spending time documenting work, so I’m still debating the correct course.

That being said I really probably should have updated before now. I spent the last week of personal work time diving into some general skill learning. Aside from one day spent reviewing a new course on Unity audio, the majority of it was spent actually improving my skills as an admin and studying microservice architecture and containerization through Docker and Kubernetes. Maybe not directly related to my growth as an artist, but certainly related to my professional growth overall, and a fascinating subject regardless.

Day 213

Ok, so a couple of months without blog updates, a bit more than intended but sometimes that’s how it goes.

Once the Writing 30/30 was complete I was able to throw myself almost entirely into the creation of Maelstrom, my afore-mentioned first ever “real” video game. And I’m pleased to say that the process is nearly complete. Absolute strangers are actually playing it now, as it works its way through the beta testing process. Of course that also means that I’m having to figure out how to run a beta test myself, but it never hurts to learn new things.

That being said, I’ve mostly stopped new development on the game for the time being, letting the testers run it through its paces. I have several more updates planed with a variety of new features and things I’d like to see, but I want to get it out in its current version, actually live and in the store, before I dive any deeper. In the meantime I’ve begun the exploration and design phase of the follow up game in between work and sessions of the excellent Breath of the Wild.

And, while it was nice being able to simply focus in on a specific project for a while, and then equally nice taking a bit of a breather after all of that intense study, the last couple of weeks I’ve been feeling the itch that I just haven’t been doing enough. I don’t think I’m going to launch into another 30/30, at least not in the way that I have been, but I do like the feeling of directed accomplishment that comes along with it. So I think for the upcoming month I’ll do something similar, but reviewing all of the skills that I’ve covered so far, sort of a targeted refresher. I’m honestly not sure at this point beyond ensuring that at least some time each day gets devoted specifically to work for Illustrious Kingdom, and the various projects that fall under its umbrella.

Actually, to be honest, I think I’m going to try a slightly different tactic. Before I started doing the 30/30 challenges I had set myself up with a specific dedicated hour of project time each work day. I had specific projects that I was working on each day and a whole schedule laid out to allow for the different things I wanted to accomplish. All of that kind of went out the window when I decided that I would benefit more from taking the time to hone my different crafts. So the current plan for February is to get back to schedule, only with general learning and review rather than the pre-planned projects. That should give me the best of both worlds, adequate time to practice and grow as an artist, but with more structure including breaks to avoid burnout.

Day 152

Writing 30/30 – Day 30

Ok, yes, I realize that I have been absolutely terrible at updating the blog. Especially egregious since I’m also ignoring the vlog entirely, not only in creating new content, but in actually editing and posting the remaining content that I already have. And I’ve already pointed out that I’m aware of the irony that during the 30/30 for writing, I have had the most trouble coming here to do exactly that.

Part of it, I think, is that I’ve been too busy writing to write. By which I mean while this does technically count as writing, its not really the sort of thing that I was aiming for in this challenge. So I was never planning to count time spent writing this blog toward my challenge time, though I do admit that a couple of the days were spent updating my other blog, catching up on articles. It’s bordering on cheating, but still counts. Regardless, most of the actual writing came down to the very end of the day, and on most days once it was done it was past time to be sleeping, so blogging just wasn’t the priority.

For what it’s worth, I actually did manage to write something for at least thirty minutes every day during this challenge, or at least work on writing in the case of the first couple of weeks when I was still planning and plotting a novel, and that’s as much a part of writing as actually putting pen to paper, or fingers to keys in my case. After the realization that the novel simply wasn’t happening, I shifted my focus to shorter projects, and on trying to hit variety. The writing equivalent of doodles. I wrote a couple of short stories, an essay, a Seuss style poem. Streams of consciousness from the perspectives of different characters. It was a good experience over all, stretching the creative muscles, trying out new styles. Ultimately that’s what I wanted to get out of the challenge, like with all of the challenges.

Other

Of course, even though it was the writing challenge, the bulk of the creative work done this last month ended up being on a completely different project. I’ve become thoroughly immersed in the creation of my first real video game. I’ve made a few games already, depending on how you want to define that, so it’s not exactly the first one ever. But for the first time I’ve managed to make something that you could consider financially viable as a game. Something that wouldn’t seem out of place in the app store. It’s still a work in progress, and I’ve still got a ways to go before its actually ready for production, but it’s coming along remarkably fast, and I think it actually has the potential to be a mild to moderate hit. I don’t expect it to be extremely popular, I likely won’t get many installs off of it, and I almost certainly won’t make any money worth talking about, but I can’t wait to be able to accurately say that I put out a real game, that real people could and actually might want to install and play.

Day 135

Writing 30/30 – Day 13

Alright, I’ll admit it. I very nearly lost the challenge last night. I may have gotten a bit sidetracked working on my next game prototype, and very nearly ran out of time for writing. Hence why blog post update is happening the day after, despite having promised myself I would stop doing that because it keeps leading to me forgetting to actually update the silly thing.

I did write though, and it felt good. After coming to terms with not being able to complete the NaNoWriMo deadline I spent the day I skipped blogging about catching up on ThatExplained, putting some work in there. Last night I decided to go full creative, and just wrote a piece off the top of my head. More emotion than story, it’s the gripping tale of the end of a marriage for silly reasons. And it was refreshing.

Day 133

Writing 30/30 – Day 11

Wow, ok. Is it weird that on the writing 30/30 I’m doing absolutely the worst at actually writing these updates?

They say that the better part of valor is knowing when to retreat. I’m already a third of the way through the month and I still can’t quite get the wrinkles out of this story. While that’s incredibly frustrating I’m trying not to let it get me too far down. At this stage I think its safe to say that I’m not going to hit my word count for NaNoWrimo. I’m still on track for the 30/30, despite missing updates here, I’ve at least worked on the story for half an hour every day. So even knowing that it won’t reach a full length novel, I’m still going to keep going with it.

Day 129

Writing 30/30 – Day 7

Alright! Another potential breakthrough and major plot hole filled in. Unfortunately the fix represents a major shift in the underlying story, so cleaning up the rubble so I can get on with actually writing the thing is easier said than done, but on the plus side it means that I actually have something that’s potentially viable without having to start over completely from scratch.

Day 128

Writing 30/30 – Day 6

Alright, so one problem solved, at least. I’ve managed to wrinkle out one of the major plot holes in a way that makes consistent logical sense and should allow the story to move forward. That leaves one major hurdle in the storyline that I just can’t seem to shake.

It really makes you wonder if everybody goes through this sort of thing or not. How many times have novelists come up with something that seems like a great idea at the time, but then falls apart later once you start to get into the details? I’m sure it happens a lot, there are certainly plenty of examples of movies or tv shows where the plot or character motivations get really thin at certain points. Why did that thing happen? Because the movie needed to movie, and couldn’t movie otherwise. I’m trying my best not to be the kind of guy that writes those things, but it does pose a problem sometimes.

Day 127

Writing 30/30 – Day 5

So, this is what I was afraid of. The downside of switching gears and changing projects this late in the game. I’ve still got 25 days left to complete this writing challenge, to write an entire novel, and what do I find? A major glaring plot hole. The “this doesn’t hold together at all” kind of plot hole that completely negates the entire reason for the story even existing in the first place.

I’m sure I’ll be able to come up with a way around it, attack the story from a different angle, find an alternate setup, alternate motivation. But it’s difficult, and an unfortunate delay. Without knowing how much the story will change, it’s nearly impossible to actually write anything. Very disappointing. Hopefully I’ll work the issues out soon so my writing will actually be for the novel rather than about it.

Day 126

Writing 30/30 – Day 4

Alright, back in the saddle, two days of blog updates in a row. Wooo!

Alright, tomfoolery aside, I managed to make a bit of progress today. Not much, mind, but some. I actually have names for most of my characters now, and a better idea of the layout of the outpost’s organizational chart. Some of the character’s personalities are starting to come together a little bit as well, which is nice.

I’m still not getting nearly the word count that I’m going to need if I’m going to hit the overall target, but with any luck I’ll be able to start ripping through a lot faster once I have more of the story ironed out.

Day 125

Writing 30/30 Day 3

Well, I’m already off to a great start. I guess when you take a break from your daily blog posting for a month you sort of get out of the habit. So I missed actually posting yesterday. I did get my 30 minutes in, so there’s that at least.

I will admit that so far the writing isn’t going as smoothly as I would like. I was afraid this might happen, I came to the realization that I needed a different project to work on a bit late in the game, so my new concept is far more light on the conceptualization than I would like. I’m having to try to write and decide what to write at the same time. Still, it’s relatively low stakes, and it’s good practice, so I guess it’s worth while. Three days in and I’ve got nearly 1,200 words in my manuscript, which is far too light, but most of the writing that I’ve done has been going toward the planning rather than the manuscript.

With any luck I’ll be able to pull it all together in time to pull the whole thing off.