Today I got a bit inspired, in more than one way, by a video tutorial I watched on how to create randomly generated worlds in Unity. The example used in the video made use of some very simple but effective line art drawings as game assets, and something about them caught my eye, so I decided to try my own version.
Mine certainly didn’t come out as nice as the examples I was working off of, but it was a lot of fun to make, and gave me another chance to play around with shading and blending, as well as work on my line art, so I think it was a good time investment. I don’t think I’ll be creating my own randomly generated worlds in this art style (or any other, really) any time soon, but the technique used seems sound, and you never know what the future will hold.
The other thing I managed to get done today was to finally get the editing completed for the Day 15 video. I’ve been slacking off a bit on that front over the last few days while I was neck deep in game programming, but since I’m getting incredibly close to filming the next one, I thought it would be a good idea to complete the last one. On the plus side, the editing process once again went pretty super smooth, I think I’m getting the hang of the workflow, and it seems like I’ve worked out all of the settings needed to avoid serious problems, at least for the time being.
Of course, uploading and checking the video to youtube reminded me that I still didn’t have any channel art, a crucial part to add uniqueness to any youtube channel. Since the channel so far has been about my journey into artistry, I decided to draw my own.
I wanted to go super minimal with it, an impression of a landscape more than the actual thing, with the nice, thick and tapering lines in black and white. It’s kind of representative of the journey itself, a lot of land to traverse, and so much potential in the crossing. Increasingly difficult peaks to scale in the distance. For contrast, and to indicate a small amount of progress on conquering that canvas, I put in a rendered tower in the distance, part of the Illustrious Kingdom I’m trying to reach. I think as time goes on I may update the image further, incorporating new elements into the canvas as my skills grow and evolve.

As far as the actual drawing goes, the part of thirty minutes that wasn’t devoted to drawing random lines and circles, or playing around with the various Photoshop brushes went into this doodle. It’s not without its learning merit, though, for most of it I was paying particular attention to trying to change my go-to style and improve my line art. I tried to stay away from being overly sketchy, and stuck to a single brush size and no eraser. The only line variation is from the pressure sensitivity on the tablet being assigned to the brush transfer, so it’s more or less a standard mechanical pencil.

Due to a missing stylus, I didn’t have access to my regular drawing tablet today, and ended up drawing on my android tablet instead, using Adobe Sketch. Aspect ratio doesn’t match my normal, but even so, I think the results are pretty good.


I did a few more of the Loomis heads today, because I do still believe that putting a strong focus on the figure drawing is going to be really beneficial, since that’s one of my main goals. That said I also realized that I’ve been neglecting my basic drawing class, and that it would probably be a good idea to master the basics before spending too much time on the advanced. So, a little of both then.

As intended, today’s drawing practice was much more focused and deliberate. Precisely four “Loomis” heads, so named after the creator of the technique: Andrew Loomis. Or at least something similar to his technique, anyway. The idea is to simplify the head into a round head shape and a squarish jaw area. The circle of the head is cut off and flattened at the sides by an ellipse, and the size and angle of the ellipse can help not only locate where to draw the jaw and front plane of the face, but also gives a sense of dimensionality to the form, indicating the tilt and angle of the head. I need to keep practicing the head to make sure I can get it just right from multiple angles, and to help improve so that maybe I won’t average ten minutes to draw an over-simplified head shape. I’m already moderately certain that I put the chin line too low on pretty much all four of these. But then, that’s the point of practice. You have to do it wrong before you can learn to do it right.

